Education lies at a peculiar crossroad in society. On one hand it has the responsibility of anticipating real-life skills by preparing us for an increasingly complex world – but education methodologies can only be formalized after practices have been deﬁned. This dichotomy is particularly aggravated when it comes to technology, where fast-paced innovation and perpetual change is the only constant.
This visualization attempts to organize a series of emerging technologies that are likely to inﬂuence education in the upcoming decades. Despite its inherently speculative nature, the driving trends behind the technologies can already be observed, meaning it's a matter of time before these scenarios start panning out in learning environments around the world.
- CLASSROM: The prevailing paradigm of a single teacher addressing dozens of students unidirectionally in a physical setting.
- STUDIO: Peer to Peer learning environments where groups coalesce to discuss, learn and solve problems with each other and the teacher serves as a facilitator.
- VIRTUAL: Disembodied environments, where learning, discussion and assessment happen regardless of physicality or geography.